Though players will have their top scores recorded in all the modes in the game, including how each character performed in the Vs. Luckily, the L and R buttons have been mapped for the more precise left and right movements.and I found myself using the shoulder buttons for 99% of the action. The D-pad controls are way too loose to really utilize properly, since they move the pointer a might too quickly for any sort of accuracy. But you'll have to train your eyes to immediately tell the difference between certain colors, like orange and yellow for example. The graphics are sharp and clean, and definitely the best looking handheld version thanks to the enhanced color palette on the system. Super Bust-a-Move on the GBA does require a strong, keen eye during gameplay since the bubbles are a bit on the small side. This game could have seriously benefited from supporting the GBA's barely touched single-cartridge multiplayer mode.the game's program can't be that sizeable, can it? Eh, this would have been an awesome feature for Ubi Soft to utilize, but sometimes you just can't have it all. mode also supports a second player, but you'll have to grab another system, a link cable, and another copy of the cartridge to take advantage of the two player feature. Each of these characters has its own "attack pattern" for when you drop bubbles out of your stack, so it's best to see what kind of havoc each of these characters can cause to help you on your way to victory. Our dino heroes Bub and Bob have been reduced to the roles of the creators and distributors of the bubbles.the new creatures take a more prominent role as the players' personas and competitors during the Bust-a-Move battles. mode that puts the player up against eight of the strangest computer characters around. Solitaire's a fun way to play Bust-a-Move, but competition is always more hectic.and Super Bust-a-Move has a fantastic Vs. Of course, if you just want to play the standard Bust-a-Move way, Classic Mode is in here so you can play the old-school levels without the power-ups. Of all the variations of Bust-a-Move ever created, the designers have finally created a near-perfect balance of old and new elements. And though the game throws away additions that were established in previous sequels (like the stupid chain reactions and the semi-cool pulley system of Bust-a-Move 4), Super Bust-a-Move brings back some of the more elaborate elements: rainbow bubbles that turn the same color as the bubbles that have been linked next to it, and star bubbles that pop same-color bubbles when they're thrown into the stack. Of all the past inclusions that have been added to the original's design, the mini-bubbles actually fit the series the best, since there's not a single Bust-a-Move player out there that hasn't tried to squeeze bubbles into holes that they thought a normal bubble could fit. These bubbles are tiny enough to fit into small gaps between bubbles, before expanding to the normal bubble size. This version adds a new element to the mix: mini-bubbles. ![]() Since bubbles connect to one another, you can drop a whole load of bubbles off your screen by removing the support bubbles that hold them in place.Įvery version of Bust-a-Move has its own hook, and Super Bust-a-Move is no different. All this must be done before the stack drops below the line - right under your bubble shooter. The task is to shoot colored bubbles one at a time at the stack above, connecting three or more of the same line to make those bubbles pop. ![]() At the top, you've got your stack of bubbles. ![]() At the bottom, you've got your bubble shooter. In this devious and engaging puzzle game, it's all about hand-eye coordination, quick thinking, and planning ahead.
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